################################################################ ## file: \english\effects_l_english.yml ## new: 30 ## changes: 164 ## game: CKIII ## Paradoxer 6.0 (WhiteHorse) ################################################################ # news REMOVED_OPINION_EFFECT:0 "Ztráta #V $OPINIONMODIFIER$#! [opinion|E] vůči [TARGET_CHARACTER.GetShortUIName]" REMOVED_OPINION_EFFECT_THIRD:0 "[CHARACTER.GetShortUIName|U] ztratil #V $OPINIONMODIFIER$#! [opinion|E] vůči [TARGET_CHARACTER.GetShortUIName]" REMOVED_COURT_CHARACTER_EFFECT:0 "[TARGET_CHARACTER.GetUIName] opustil [CHARACTER.GetShortUINamePossessive] dvůr" REMOVED_HOOK_EFFECT_FIRST:0 "Ztratil jsi $TYPE$ [hook|E] na [TARGET_CHARACTER.GetShortUIName]" all_unlanded_family_members:0 "Všichni $game_concept_unlanded$ [family_members|E] [THIS.GetCharacter.GetShortUIName]" I_LOSE_A_GUARDIAN:0 "Ztratíš [TARGET_CHARACTER.GetShortUIName] jako svého poručníka [guardian|E]" I_LOST_A_GUARDIAN:0 "Ztratil jsi [TARGET_CHARACTER.GetShortUIName] jako tvého poručníka [guardian|E]" THEY_LOST_A_WARD:0 "[TARGET_CHARACTER.GetShortUIName|U] již není [CHARACTER.GetShortUINamePossessive] [ward|E]" LOSE_A_WARD:0 "Ztratí [TARGET_CHARACTER.GetShortUIName|U] jako svého [ward|E]" LOST_A_WARD:0 "Ztratil [TARGET_CHARACTER.GetShortUIName|U] jako svého [ward|E]" SET_CULTURE_GLOBAL_PAST:0 "Přijal [TARGET_CULTURE.GetName|V] kulturu" all_attackers_vassals_same_faith:0 "Všichni [attacker.GetShortUINamePossessive] [attacker.GetFaith.GetAdjective] [vassals|E]" START_DEFAULT_TASK_EFFECT_PAST:0 "$ASSIGN_COUNCIL_TASK_PAST$" ASSIGN_COUNCIL_TASK_PAST:0 "[CHARACTER.GetUIName] začal pracovat na úkolu $NAME$" I_JOIN_FACTION_EFFECT:0 "Připojíš se k [FACTION.GetName|V]" DYNASTY_NO_NAME_GAINS_PRESTIGE_LEVEL_EFFECT:0 "Zvýší jejich [dynasty_prestige_level|E] by $VALUE|+0$" DYNASTY_NO_NAME_LOSES_PRESTIGE_LEVEL_EFFECT:0 "Poníží jejich [dynasty_prestige_level|E] by $VALUE|-0$" DYNASTY_GAINED_PRESTIGE_GLOBAL_EFFECT:0 "Dostanou [dynasty_prestige_i]$VALUE|+0$ [dynasty_prestige|E]" DYNASTY_LOST_PRESTIGE_GLOBAL_EFFECT:0 "Ztratí [dynasty_prestige_i]$VALUE|-0$ [dynasty_prestige|E]" ADDED_TITLE_LAW:0 "[TITLE.GetName|U] obdrží [LAW.GetName|V] nástupnictví" leave_faction_with_cooldown_effect_global.tt:0 "Nemůže se připojit k jiné [faction|E] #V $VALUE|0$ let#!" COPY_LOCALIZED_TEXT:0 "Jméno $KEY$ bylo zkopírováno z [TARGET_CHARACTER.GetShortUINamePossessive|U] $VALUE$" REMOVE_LOCALIZED_TEXT:0 "$VARIABLE$ byl odtraněněn od [CHARACTER.GetShortUIName]" SET_MOTHER_OF_CHARACTER:0 "[TARGET_CHARACTER.GetShortUIName|U] je považována za jeho matku" SET_MY_MOTHER:0 "[TARGET_CHARACTER.GetShortUIName|U] bude považována za tvou mother" SET_THEIR_MOTHER:0 "[TARGET_CHARACTER.GetShortUIName|U] bude považována za matku [CHARACTER.GetShortUIName]" SAT_MOTHER_OF_CHARACTER:0 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'jsi', 'je' )] nová matka; pozn. přeloženy výrazy v uvozovkách" SAT_MY_MOTHER:0 "[TARGET_CHARACTER.GetShortUIName|U] je tvá nová matka" SAT_THEIR_MOTHER:0 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'jsi', 'je' )] nová matka of [CHARACTER.GetShortUIName]; pozn. přeloženy výrazy v uvozovkách" # changes USE_STRONG_HOOK_EFFECT:0 "Uses [CHARACTER.GetHerHis] Strong [hook|E] ($TYPE$) on [TARGET_CHARACTER.GetShortUIName] #weak (cannot be used again for [GetDefine('NCharacter', 'HOOK_COOLDOWN_DURATION_YEARS')] years)#!" USE_STRONG_HOOK_EFFECT:1 "Uses a Strong [hook|E] ($TYPE$) on [TARGET_CHARACTER.GetShortUIName] #weak (cannot be used again for [GetDefine('NCharacter', 'HOOK_COOLDOWN_DURATION_YEARS')] years)#!" USE_STRONG_HOOK_EFFECT_PAST:0 "Used [CHARACTER.GetHerHis] Strong [hook|E] ($TYPE$) on [TARGET_CHARACTER.GetShortUIName] #weak (cannot be used again for [GetDefine('NCharacter', 'HOOK_COOLDOWN_DURATION_YEARS')] years)#!" USE_STRONG_HOOK_EFFECT_PAST:1 "Used a Strong [hook|E] ($TYPE$) on [TARGET_CHARACTER.GetShortUIName] #weak (cannot be used again for [GetDefine('NCharacter', 'HOOK_COOLDOWN_DURATION_YEARS')] years)#!" ADD_SECRET:0 "Gets a $TYPE|V$ Secret" ADD_SECRET:0 "Gets a Secret ($TYPE|V$)" ADD_MY_SECRET:1 "You get a $TYPE|V$ Secret" ADD_MY_SECRET:1 "You get a Secret ($TYPE|V$)" ADD_THEIR_SECRET:0 "[CHARACTER.GetShortUIName|U] gets a $TYPE|V$ Secret" ADD_THEIR_SECRET:0 "[CHARACTER.GetShortUIName|U] gets a Secret ($TYPE|V$)" ADDED_SECRET:0 "Got a $TYPE|V$ Secret" ADDED_SECRET:0 "Got a Secret ($TYPE|V$)" ADDED_MY_SECRET:1 "You got a $TYPE|V$ Secret" ADDED_MY_SECRET:1 "You got a Secret ($TYPE|V$)" ADDED_THEIR_SECRET:0 "[CHARACTER.GetShortUIName|U] got a $TYPE|V$ Secret" ADDED_THEIR_SECRET:0 "[CHARACTER.GetShortUIName|U] got a Secret ($TYPE|V$)" MAKE_CONCUBINE_EFFECT:1 "Takes [TARGET_CHARACTER.GetShortUIName] as a [TARGET_CHARACTER.Custom('ConcubineConsortGameConcept')]" MAKE_CONCUBINE_EFFECT:3 "Takes [TARGET_CHARACTER.GetShortUIName] as a [TARGET_CHARACTER.Custom('ConcubineConsortGameConcept')]" I_MADE_CONCUBINE_EFFECT:0 "You took [TARGET_CHARACTER.GetTitledFirstName] as your [TARGET_CHARACTER.Custom('ConcubineConsortGameConcept')]" I_MADE_CONCUBINE_EFFECT:1 "You took [TARGET_CHARACTER.GetTitledFirstName] as your [TARGET_CHARACTER.Custom('ConcubineConsortWomanManGameConcept')]" REMOVE_CONCUBINE_EFFECT:1 "[TARGET_CHARACTER.GetShortUIName|U] stops being a [TARGET_CHARACTER.Custom('ConcubineConsortGameConcept')]" REMOVE_CONCUBINE_EFFECT:3 "[TARGET_CHARACTER.GetShortUIName|U] stops being a [TARGET_CHARACTER.Custom('ConcubineConsortGameConcept')]" THEY_REMOVE_CONCUBINE_EFFECT:0 "[TARGET_CHARACTER.GetShortUIName|U] stopped being [CHARACTER.GetShortUINamePossessive] [TARGET_CHARACTER.Custom('ConcubineConsortGameConcept')]" THEY_REMOVE_CONCUBINE_EFFECT:1 "[TARGET_CHARACTER.GetShortUIName|U] stopped being [CHARACTER.GetShortUINamePossessive] [TARGET_CHARACTER.Custom('ConcubineConsortWomanManGameConcept')]" SAT_FATHER_OF_CHARACTER:0 "[TARGET_CHARACTER.GetShortUIName|U] is [CHARACTER.GetHerHis] new father" SAT_FATHER_OF_CHARACTER:1 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'are', 'is' )] [CHARACTER.GetHerHis] new father" SAT_THEIR_FATHER:0 "[TARGET_CHARACTER.GetShortUIName|U] is the new father of [CHARACTER.GetShortUIName]" SAT_THEIR_FATHER:1 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'are', 'is' )] the new father of [CHARACTER.GetShortUIName]" SECRET_IS_EXPOSED:1 "[SECRET.GetName] Secret is exposed by [TARGET_CHARACTER.GetShortUIName]" SECRET_IS_EXPOSED:2 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'expose', 'exposes' )] tajemství [SECRET.GetName]" MY_SECRET_IS_EXPOSED:2 "Your [SECRET.GetName] Secret is exposed by [TARGET_CHARACTER.GetShortUIName]" MY_SECRET_IS_EXPOSED:3 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'expose', 'exposes' )] vaše tajemství [SECRET.GetName]" THEIR_SECRET_IS_EXPOSED:1 "[CHARACTER.GetShortUINamePossessive] [SECRET.GetName] Secret is exposed by [TARGET_CHARACTER.GetShortUIName]" THEIR_SECRET_IS_EXPOSED:2 "[TARGET_CHARACTER.GetShortUIName|U] [Select_CString( TARGET_CHARACTER.IsLocalPlayer, 'expose', 'exposes' )] [CHARACTER.GetShortUINamePossessive] tajemství [SECRET.GetName]" SECRET_WAS_EXPOSED:1 "[SECRET.GetName] Secret was exposed by [TARGET_CHARACTER.GetShortUIName]" SECRET_WAS_EXPOSED:2 "[TARGET_CHARACTER.GetShortUIName] odhalil tajemství [SECRET.GetName]" MY_SECRET_WAS_EXPOSED:2 "Your [SECRET.GetName] Secret was exposed by [TARGET_CHARACTER.GetShortUIName]" MY_SECRET_WAS_EXPOSED:3 "[TARGET_CHARACTER.GetShortUIName|U] odhalil vaše tajemství [SECRET.GetName]" THEIR_SECRET_WAS_EXPOSED:1 "[CHARACTER.GetShortUINamePossessive] [SECRET.GetName] Secret was exposed by [TARGET_CHARACTER.GetShortUIName]" THEIR_SECRET_WAS_EXPOSED:2 "[TARGET_CHARACTER.GetShortUIName|U] odhalil [CHARACTER.GetShortUINamePossessive|U] tajemství [SECRET.GetName]" STRESS_IMPACT_TRAIT_LIST:2 "because [Select_CString( CHARACTER.IsPlayer, 'you', 'they' )] are $TRAITS$" STRESS_IMPACT_TRAIT_LIST:3 "because [Select_CString( CHARACTER.IsLocalPlayer, 'you', 'they' )] are $TRAITS$" RETURN_TO_COURT_EFFECT:0 "Returns to the [lieges|E] court" RETURN_TO_COURT_EFFECT:2 "Returns to the [liege|E]'s [court|E]" I_RETURN_TO_COURT_EFFECT:1 "You return to your [lieges|E] court" I_RETURN_TO_COURT_EFFECT:2 "You return to your [liege|E]'s [court|E]" THEY_RETURN_TO_COURT_EFFECT:0 "[CHARACTER.GetUIName] returns to [CHARACTER.GetHerHis] [lieges|E] court" THEY_RETURN_TO_COURT_EFFECT:1 "[CHARACTER.GetUIName] returns to [CHARACTER.GetHerHis] [liege|E]'s [court|E]" I_LOSE_POTENTIAL_FRIEND:1 "You and [TARGET_CHARACTER.GetShortUIName] and are no longer close" I_LOSE_POTENTIAL_FRIEND:2 "You and [TARGET_CHARACTER.GetShortUIName] are no longer close" BREAKING_TRUCE:0 "Breaks the [truce|E]:" BREAKING_TRUCE:1 "\n#S Breaking the [truce|E]#!" ATTACKING_ALLY:0 "Attacks an [ally|E]:" ATTACKING_ALLY:1 "\n#S Attacking an [ally|E]#!" SET_CULTURE_GLOBAL:0 "Adopts the [CULTURE.GetName|V] Culture" SET_CULTURE_GLOBAL:1 "Adopts the [TARGET_CULTURE.GetName|V] Culture" SET_CULTURE_FIRST:1 "You adopt the [CULTURE.GetName|V] Culture" SET_CULTURE_FIRST:2 "You adopt the [TARGET_CULTURE.GetName|V] Culture" SET_CULTURE_THIRD:0 "[CHARACTER.GetShortUIName|U] adopts the [CULTURE.GetName|V] Culture" SET_CULTURE_THIRD:1 "[CHARACTER.GetShortUIName|U] adopts the [TARGET_CULTURE.GetName|V] Culture" SET_CULTURE_FIRST_PAST:1 "You adopted the [CULTURE.GetName|V] Culture" SET_CULTURE_FIRST_PAST:2 "You adopted the [TARGET_CULTURE.GetName|V] Culture" SET_CULTURE_THIRD_PAST:0 "[CHARACTER.GetShortUIName|U] adopted the [CULTURE.GetName|V] Culture" SET_CULTURE_THIRD_PAST:1 "[CHARACTER.GetShortUIName|U] adopted the [TARGET_CULTURE.GetName|V] Culture" ADD_PROWESS_SKILL_EFFECT:0 "[prowess|E] is increased by $VALUE|V0$" ADD_PROWESS_SKILL_EFFECT:1 "[prowess|E] is increased by [prowess_i]$VALUE|+0$" REMOVE_PROWESS_SKILL_EFFECT:0 "[prowess|E] is decreased by $VALUE|V0$" REMOVE_PROWESS_SKILL_EFFECT:1 "[prowess|E] is decreased by [prowess_i]$VALUE|-0$" I_ADD_PROWESS_SKILL_EFFECT:1 "You increase your [prowess|E] by $VALUE|+0$" I_ADD_PROWESS_SKILL_EFFECT:2 "You increase your [prowess|E] by [prowess_i]$VALUE|+0$" I_REMOVE_PROWESS_SKILL_EFFECT:1 "You decrease your [prowess|E] by $VALUE|-0$" I_REMOVE_PROWESS_SKILL_EFFECT:2 "You decrease your [prowess|E] by [prowess_i]$VALUE|-0$" THEY_ADD_PROWESS_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [prowess|E] by $VALUE|V0$" THEY_ADD_PROWESS_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [prowess|E] by [prowess_i]$VALUE|+0$" THEY_REMOVE_PROWESS_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [prowess|E] by $VALUE|V0$" THEY_REMOVE_PROWESS_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [prowess|E] by [prowess_i]$VALUE|-0$" ADDED_PROWESS_SKILL_EFFECT:0 "[prowess|E] was increased by $VALUE|V0$" ADDED_PROWESS_SKILL_EFFECT:1 "[prowess|E] was increased by [prowess_i]$VALUE|+0$" REMOVED_PROWESS_SKILL:0 "[prowess|E] was decreased by $VALUE|V0$" REMOVED_PROWESS_SKILL:1 "[prowess|E] was decreased by [prowess_i]$VALUE|-0$" I_ADDED_PROWESS_SKILL_EFFECT:1 "You increased your [prowess|E] by $VALUE|+0$" I_ADDED_PROWESS_SKILL_EFFECT:2 "You increased your [prowess|E] by [prowess_i]$VALUE|+0$" I_REMOVED_PROWESS_SKILL_EFFECT:1 "You decreased your [prowess|E] by $VALUE|-0$" I_REMOVED_PROWESS_SKILL_EFFECT:2 "You decreased your [prowess|E] by [prowess_i]$VALUE|-0$" THEY_ADDED_PROWESS_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [prowess|E] by $VALUE|V0$" THEY_ADDED_PROWESS_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [prowess|E] by [prowess_i]$VALUE|+0$" THEY_REMOVED_PROWESS_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [prowess|E] by $VALUE|V0$" THEY_REMOVED_PROWESS_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [prowess|E] by [prowess_i]$VALUE|-0$" ADD_DIPLOMACY_SKILL_EFFECT:0 "[diplomacy|E] is increased by $VALUE|V0$" ADD_DIPLOMACY_SKILL_EFFECT:1 "[diplomacy|E] is increased by [diplomacy_i]$VALUE|+0$" REMOVE_DIPLOMACY_SKILL_EFFECT:0 "[diplomacy|E] is decreased by $VALUE|V0$" REMOVE_DIPLOMACY_SKILL_EFFECT:1 "[diplomacy|E] is decreased by [diplomacy_i]$VALUE|-0$" I_ADD_DIPLOMACY_SKILL_EFFECT:1 "You increase your [diplomacy|E] by $VALUE|+0$" I_ADD_DIPLOMACY_SKILL_EFFECT:2 "You increase your [diplomacy|E] by [diplomacy_i]$VALUE|+0$" I_REMOVE_DIPLOMACY_SKILL_EFFECT:1 "You decrease your [diplomacy|E] by $VALUE|-0$" I_REMOVE_DIPLOMACY_SKILL_EFFECT:2 "You decrease your [diplomacy|E] by [diplomacy_i]$VALUE|-0$" THEY_ADD_DIPLOMACY_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [diplomacy|E] by $VALUE|V0$" THEY_ADD_DIPLOMACY_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [diplomacy|E] by [diplomacy_i]$VALUE|+0$" THEY_REMOVE_DIPLOMACY_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [diplomacy|E] by $VALUE|V0$" THEY_REMOVE_DIPLOMACY_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [diplomacy|E] by [diplomacy_i]$VALUE|-0$" ADDED_DIPLOMACY_SKILL_EFFECT:0 "[diplomacy|E] was increased by $VALUE|V0$" ADDED_DIPLOMACY_SKILL_EFFECT:1 "[diplomacy|E] was increased by [diplomacy_i]$VALUE|+0$" REMOVED_DIPLOMACY_SKILL:0 "[diplomacy|E] was decreased by $VALUE|V0$" REMOVED_DIPLOMACY_SKILL:1 "[diplomacy|E] was decreased by [diplomacy_i]$VALUE|-0$" I_ADDED_DIPLOMACY_SKILL_EFFECT:1 "You increased your [diplomacy|E] by $VALUE|+0$" I_ADDED_DIPLOMACY_SKILL_EFFECT:2 "You increased your [diplomacy|E] by [diplomacy_i]$VALUE|+0$" I_REMOVED_DIPLOMACY_SKILL_EFFECT:1 "You decreased your [diplomacy|E] by $VALUE|-0$" I_REMOVED_DIPLOMACY_SKILL_EFFECT:2 "You decreased your [diplomacy|E] by [diplomacy_i]$VALUE|-0$" THEY_ADDED_DIPLOMACY_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [diplomacy|E] by $VALUE|V0$" THEY_ADDED_DIPLOMACY_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [diplomacy|E] by [diplomacy_i]$VALUE|+0$" THEY_REMOVED_DIPLOMACY_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [diplomacy|E] by $VALUE|V0$" THEY_REMOVED_DIPLOMACY_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [diplomacy|E] by [diplomacy_i]$VALUE|-0$" ADD_STEWARDSHIP_SKILL_EFFECT:0 "[stewardship|E] is increased by $VALUE|V0$" ADD_STEWARDSHIP_SKILL_EFFECT:1 "[stewardship|E] is increased by [stewardship_i]$VALUE|+0$" REMOVE_STEWARDSHIP_SKILL_EFFECT:0 "[stewardship|E] is decreased by $VALUE|V0$" REMOVE_STEWARDSHIP_SKILL_EFFECT:1 "[stewardship|E] is decreased by [stewardship_i]$VALUE|-0$" I_ADD_STEWARDSHIP_SKILL_EFFECT:1 "You increase your [stewardship|E] by $VALUE|+0$" I_ADD_STEWARDSHIP_SKILL_EFFECT:2 "You increase your [stewardship|E] by [stewardship_i]$VALUE|+0$" I_REMOVE_STEWARDSHIP_SKILL_EFFECT:1 "You decrease your [stewardship|E] by $VALUE|-0$" I_REMOVE_STEWARDSHIP_SKILL_EFFECT:2 "You decrease your [stewardship|E] by [stewardship_i]$VALUE|-0$" THEY_ADD_STEWARDSHIP_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [stewardship|E] by $VALUE|V0$" THEY_ADD_STEWARDSHIP_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [stewardship|E] by [stewardship_i]$VALUE|+0$" THEY_REMOVE_STEWARDSHIP_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [stewardship|E] by $VALUE|V0$" THEY_REMOVE_STEWARDSHIP_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [stewardship|E] by [stewardship_i]$VALUE|-0$" ADDED_STEWARDSHIP_SKILL_EFFECT:0 "[stewardship|E] was increased by $VALUE|V0$" ADDED_STEWARDSHIP_SKILL_EFFECT:1 "[stewardship|E] was increased by [stewardship_i]$VALUE|+0$" REMOVED_STEWARDSHIP_SKILL:0 "[stewardship|E] was decreased by $VALUE|V0$" REMOVED_STEWARDSHIP_SKILL:1 "[stewardship|E] was decreased by [stewardship_i]$VALUE|-0$" I_ADDED_STEWARDSHIP_SKILL_EFFECT:1 "You increased your [stewardship|E] by $VALUE|+0$" I_ADDED_STEWARDSHIP_SKILL_EFFECT:2 "You increased your [stewardship|E] by [stewardship_i]$VALUE|+0$" I_REMOVED_STEWARDSHIP_SKILL_EFFECT:1 "You decreased your [stewardship|E] by $VALUE|-0$" I_REMOVED_STEWARDSHIP_SKILL_EFFECT:2 "You decreased your [stewardship|E] by [stewardship_i]$VALUE|-0$" THEY_ADDED_STEWARDSHIP_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [stewardship|E] by $VALUE|V0$" THEY_ADDED_STEWARDSHIP_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [stewardship|E] by [stewardship_i]$VALUE|+0$" THEY_REMOVED_STEWARDSHIP_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [stewardship|E] by $VALUE|V0$" THEY_REMOVED_STEWARDSHIP_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [stewardship|E] by [stewardship_i]$VALUE|-0$" ADD_MARTIAL_SKILL_EFFECT:0 "[martial|E] is increased by $VALUE|V0$" ADD_MARTIAL_SKILL_EFFECT:1 "[martial|E] is increased by [martial_i]$VALUE|+0$" REMOVE_MARTIAL_SKILL_EFFECT:0 "[martial|E] is decreased by $VALUE|V0$" REMOVE_MARTIAL_SKILL_EFFECT:1 "[martial|E] is decreased by [martial_i]$VALUE|-0$" I_ADD_MARTIAL_SKILL_EFFECT:1 "You increase your [martial|E] by $VALUE|+0$" I_ADD_MARTIAL_SKILL_EFFECT:2 "You increase your [martial|E] by [martial_i]$VALUE|+0$" I_REMOVE_MARTIAL_SKILL_EFFECT:1 "You decrease your [martial|E] by $VALUE|-0$" I_REMOVE_MARTIAL_SKILL_EFFECT:2 "You decrease your [martial|E] by [martial_i]$VALUE|-0$" THEY_ADD_MARTIAL_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [martial|E] by $VALUE|V0$" THEY_ADD_MARTIAL_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [martial|E] by [martial_i]$VALUE|+0$" THEY_REMOVE_MARTIAL_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [martial|E] by $VALUE|V0$" THEY_REMOVE_MARTIAL_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [martial|E] by [martial_i]$VALUE|-0$" ADDED_MARTIAL_SKILL_EFFECT:0 "[martial|E] was increased by $VALUE|V0$" ADDED_MARTIAL_SKILL_EFFECT:1 "[martial|E] was increased by [martial_i]$VALUE|+0$" REMOVED_MARTIAL_SKILL:0 "[martial|E] was decreased by $VALUE|V0$" REMOVED_MARTIAL_SKILL:1 "[martial|E] was decreased by [martial_i]$VALUE|-0$" I_ADDED_MARTIAL_SKILL_EFFECT:1 "You increased your [martial|E] by $VALUE|+0$" I_ADDED_MARTIAL_SKILL_EFFECT:2 "You increased your [martial|E] by [martial_i]$VALUE|+0$" I_REMOVED_MARTIAL_SKILL_EFFECT:1 "You decreased your [martial|E] by $VALUE|-0$" I_REMOVED_MARTIAL_SKILL_EFFECT:2 "You decreased your [martial|E] by [martial_i]$VALUE|-0$" THEY_ADDED_MARTIAL_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [martial|E] by $VALUE|V0$" THEY_ADDED_MARTIAL_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [martial|E] by [martial_i]$VALUE|+0$" THEY_REMOVED_MARTIAL_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [martial|E] by $VALUE|V0$" THEY_REMOVED_MARTIAL_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [martial|E] by [martial_i]$VALUE|-0$" ADD_INTRIGUE_SKILL_EFFECT:0 "[intrigue|E] is increased by $VALUE|V0$" ADD_INTRIGUE_SKILL_EFFECT:1 "[intrigue|E] is increased by [intrigue_i]$VALUE|+0$" REMOVE_INTRIGUE_SKILL_EFFECT:0 "[intrigue|E] is decreased by $VALUE|V0$" REMOVE_INTRIGUE_SKILL_EFFECT:1 "[intrigue|E] is decreased by [intrigue_i]$VALUE|-0$" I_ADD_INTRIGUE_SKILL_EFFECT:1 "You increase your [intrigue|E] by $VALUE|+0$" I_ADD_INTRIGUE_SKILL_EFFECT:2 "You increase your [intrigue|E] by [intrigue_i]$VALUE|+0$" I_REMOVE_INTRIGUE_SKILL_EFFECT:1 "You decrease your [intrigue|E] by $VALUE|-0$" I_REMOVE_INTRIGUE_SKILL_EFFECT:2 "You decrease your [intrigue|E] by [intrigue_i]$VALUE|-0$" THEY_ADD_INTRIGUE_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [intrigue|E] by $VALUE|V0$" THEY_ADD_INTRIGUE_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [intrigue|E] by [intrigue_i]$VALUE|+0$" THEY_REMOVE_INTRIGUE_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [intrigue|E] by $VALUE|V0$" THEY_REMOVE_INTRIGUE_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [intrigue|E] by [intrigue_i]$VALUE|-0$" ADDED_INTRIGUE_SKILL_EFFECT:0 "[intrigue|E] was increased by $VALUE|V0$" ADDED_INTRIGUE_SKILL_EFFECT:1 "[intrigue|E] was increased by [intrigue_i]$VALUE|+0$" REMOVED_INTRIGUE_SKILL:0 "[intrigue|E] was decreased by $VALUE|V0$" REMOVED_INTRIGUE_SKILL:1 "[intrigue|E] was decreased by [intrigue_i]$VALUE|-0$" I_ADDED_INTRIGUE_SKILL_EFFECT:1 "You increased your [intrigue|E] by $VALUE|+0$" I_ADDED_INTRIGUE_SKILL_EFFECT:2 "You increased your [intrigue|E] by [intrigue_i]$VALUE|+0$" I_REMOVED_INTRIGUE_SKILL_EFFECT:1 "You decreased your [intrigue|E] by $VALUE|-0$" I_REMOVED_INTRIGUE_SKILL_EFFECT:2 "You decreased your [intrigue|E] by [intrigue_i]$VALUE|-0$" THEY_ADDED_INTRIGUE_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [intrigue|E] by $VALUE|V0$" THEY_ADDED_INTRIGUE_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [intrigue|E] by [intrigue_i]$VALUE|+0$" THEY_REMOVED_INTRIGUE_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [intrigue|E] by $VALUE|V0$" THEY_REMOVED_INTRIGUE_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [intrigue|E] by [intrigue_i]$VALUE|-0$" ADD_LEARNING_SKILL_EFFECT:0 "[learning|E] is increased by $VALUE|V0$" ADD_LEARNING_SKILL_EFFECT:1 "[learning|E] is increased by [learning_i]$VALUE|+0$" REMOVE_LEARNING_SKILL_EFFECT:0 "[learning|E] is decreased by $VALUE|V0$" REMOVE_LEARNING_SKILL_EFFECT:1 "[learning|E] is decreased by [learning_i]$VALUE|-0$" I_ADD_LEARNING_SKILL_EFFECT:1 "You increase your [learning|E] by $VALUE|+0$" I_ADD_LEARNING_SKILL_EFFECT:2 "You increase your [learning|E] by [learning_i]$VALUE|+0$" I_REMOVE_LEARNING_SKILL_EFFECT:1 "You decrease your [learning|E] by $VALUE|-0$" I_REMOVE_LEARNING_SKILL_EFFECT:2 "You decrease your [learning|E] by [learning_i]$VALUE|-0$" THEY_ADD_LEARNING_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [learning|E] by $VALUE|V0$" THEY_ADD_LEARNING_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increases [CHARACTER.GetHerHis] [learning|E] by [learning_i]$VALUE|+0$" THEY_REMOVE_LEARNING_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [learning|E] by $VALUE|V0$" THEY_REMOVE_LEARNING_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreases [CHARACTER.GetHerHis] [learning|E] by [learning_i]$VALUE|-0$" ADDED_LEARNING_SKILL_EFFECT:0 "[learning|E] was increased by $VALUE|V0$" ADDED_LEARNING_SKILL_EFFECT:1 "[learning|E] was increased by [learning_i]$VALUE|+0$" REMOVED_LEARNING_SKILL:0 "[learning|E] was decreased by $VALUE|V0$" REMOVED_LEARNING_SKILL:1 "[learning|E] was decreased by [learning_i]$VALUE|-0$" I_ADDED_LEARNING_SKILL_EFFECT:1 "You increased your [learning|E] by $VALUE|+0$" I_ADDED_LEARNING_SKILL_EFFECT:2 "You increased your [learning|E] by [learning_i]$VALUE|+0$" I_REMOVED_LEARNING_SKILL_EFFECT:1 "You decreased your [learning|E] by $VALUE|-0$" I_REMOVED_LEARNING_SKILL_EFFECT:2 "You decreased your [learning|E] by [learning_i]$VALUE|-0$" THEY_ADDED_LEARNING_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [learning|E] by $VALUE|V0$" THEY_ADDED_LEARNING_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] increased [CHARACTER.GetHerHis] [learning|E] by [learning_i]$VALUE|+0$" THEY_REMOVED_LEARNING_SKILL_EFFECT:0 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [learning|E] by $VALUE|V0$" THEY_REMOVED_LEARNING_SKILL_EFFECT:1 "[CHARACTER.GetShortUIName|U] decreased [CHARACTER.GetHerHis] [learning|E] by [learning_i]$VALUE|-0$" CHANGE_DEVELOPMENT_PROGRESS:1 "[development|E] progress changes by $VALUE|=0+$" CHANGE_DEVELOPMENT_PROGRESS:2 "[development|E] progress increases by $VALUE|0+$" CHANGE_DEVELOPMENT_PROGRESS_NEG:0 "[development|E] progress changes by $VALUE|=0-$" CHANGE_DEVELOPMENT_PROGRESS_NEG:1 "[development|E] progress decreases by $VALUE|0-$" THEY_CHANGE_DEVELOPMENT_PROGRESS:0 "The [development|E] progress in [TITLE.GetName] will change by $VALUE|=0+$" THEY_CHANGE_DEVELOPMENT_PROGRESS:1 "The [development|E] progress in [TITLE.GetName] will increase by $VALUE|0+$" THEY_CHANGE_DEVELOPMENT_PROGRESS_NEG:0 "The [development|E] progress in [TITLE.GetName] will change by $VALUE|=0-$" THEY_CHANGE_DEVELOPMENT_PROGRESS_NEG:1 "The [development|E] progress in [TITLE.GetName] will decrease by $VALUE|0-$" ADDS_DYNASTY_MODIFIER:0 "[dynasty|E] [DYNASTY.GetBaseName|V] gains $MODIFIER|V$" ADDS_DYNASTY_MODIFIER:0 "[DYNASTY.GetBaseName|V] [dynasty|E] gains $MODIFIER|V$" THEIR_DYNASTY_RECEIVED_MODIFIER_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName|V] gained $MODIFIER|V$" THEIR_DYNASTY_RECEIVED_MODIFIER_EFFECT:1 "[DYNASTY.GetBaseName|V] [dynasty|E] gained $MODIFIER|V$" THEIR_DYNASTY_RECEIVE_MODIFIER_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName|V] gains $MODIFIER|V$" THEIR_DYNASTY_RECEIVE_MODIFIER_EFFECT:1 "[DYNASTY.GetBaseName|V] [dynasty|E] gains $MODIFIER|V$" ADDS_DYNASTY_MODIFIER_UNTIL:0 "[dynasty|E] [DYNASTY.GetBaseName|V] gains $MODIFIER|V$ for $DURATION|V$" ADDS_DYNASTY_MODIFIER_UNTIL:0 "[DYNASTY.GetBaseName|V] [dynasty|E] gains $MODIFIER|V$ for $DURATION|V$" THEIR_DYNASTY_RECEIVED_MODIFIER_UNTIL_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName|V] gained $MODIFIER|V$ for $DURATION|V$" THEIR_DYNASTY_RECEIVED_MODIFIER_UNTIL_EFFECT:1 "[DYNASTY.GetBaseName|V] [dynasty|E] gained $MODIFIER|V$ for $DURATION|V$" THEIR_DYNASTY_RECEIVE_MODIFIER_UNTIL_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName|V] gains $MODIFIER|V$ for $DURATION|V$" THEIR_DYNASTY_RECEIVE_MODIFIER_UNTIL_EFFECT:1 "[DYNASTY.GetBaseName|V] [dynasty|E] gains $MODIFIER|V$ for $DURATION|V$" REMOVES_DYNASTY_MODIFIER:0 "[dynasty|E] [DYNASTY.GetBaseName|V] loses $MODIFIER|V$" REMOVES_DYNASTY_MODIFIER:1 "[DYNASTY.GetBaseName|V] [dynasty|E] loses $MODIFIER|V$" THEIR_DYNASTY_LOST_MODIFIER_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName|V] lost $MODIFIER|V$" THEIR_DYNASTY_LOST_MODIFIER_EFFECT:1 "[DYNASTY.GetBaseName|V] [dynasty|E] lost $MODIFIER|V$" THEIR_DYNASTY_LOSE_MODIFIER_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName|V] loses $MODIFIER|V$" THEIR_DYNASTY_LOSE_MODIFIER_EFFECT:1 "[DYNASTY.GetBaseName|V] [dynasty|E] loses $MODIFIER|V$" ADD_JOINED_FACTION_DISCONTENT_EFFECT_THIRD:0 "The [factions|E] that [CHARACTER.GetShortUIName] belong to gains $VALUE|V0$ [faction_discontent|E]" ADD_JOINED_FACTION_DISCONTENT_EFFECT_THIRD:1 "The [faction|E] [CHARACTER.GetShortUIName] belongs to gains $VALUE|V0$ [faction_discontent|E]" REMOVE_JOINED_FACTION_DISCONTENT_EFFECT_THIRD:0 "The [factions|E] that [CHARACTER.GetShortUIName] belong to loses $VALUE|V0$ [faction_discontent|E]" REMOVE_JOINED_FACTION_DISCONTENT_EFFECT_THIRD:1 "The [faction|E] [CHARACTER.GetShortUIName] belongs to loses $VALUE|V0$ [faction_discontent|E]" COUNTY_CULTURE_EFFECT:1 "The culture in [TITLE.GetNameNoTier] changes to [CULTURE.GetName|V]" COUNTY_CULTURE_EFFECT:2 "The culture in [TITLE.GetNameNoTier] changes to [TARGET_CULTURE.GetName|V]" COUNTY_CULTURE_PAST_EFFECT:1 "The culture in [TITLE.GetNameNoTier] changed to [CULTURE.GetName|V]" COUNTY_CULTURE_PAST_EFFECT:2 "The culture in [TITLE.GetNameNoTier] changed to [TARGET_CULTURE.GetName|V]" SET_CULTURE_EFFECT:1 "The culture changes to [CULTURE.GetName|V]" SET_CULTURE_EFFECT:2 "The culture changes to [TARGET_CULTURE.GetName|V]" SET_CULTURE_PAST_EFFECT:1 "The culture changed to [CULTURE.GetName|V]" SET_CULTURE_PAST_EFFECT:2 "The culture changed to [TARGET_CULTURE.GetName|V]" CHANGE_FERVOR_THIRD:1 "[FAITH.GetName]'s [fervor|E] increases by $VALUE|V0$" CHANGE_FERVOR_THIRD:2 "[FAITH.GetName|V]'s [fervor|E] increases by $VALUE|V0$" CHANGE_FERVOR_THIRD_NEG:1 "[FAITH.GetName]'s [fervor|E] decreases by $VALUE|V0$" CHANGE_FERVOR_THIRD_NEG:2 "[FAITH.GetName|V]'s [fervor|E] decreases by $VALUE|V0$" CHANGE_FERVOR_THIRD_PAST:1 "[FAITH.GetName]'s [fervor|E] increased by $VALUE|V0$" CHANGE_FERVOR_THIRD_PAST:2 "[FAITH.GetName|V]'s [fervor|E] increased by $VALUE|V0$" CHANGE_FERVOR_THIRD_PAST_NEG:1 "[FAITH.GetName]'s [fervor|E] decreased by $VALUE|V0$" CHANGE_FERVOR_THIRD_PAST_NEG:2 "[FAITH.GetName|V]'s [fervor|E] decreased by $VALUE|V0$" CHANGE_FERVOR_FIRST:1 "[FAITH.GetName]'s [fervor|E] increases by $VALUE|V0$" CHANGE_FERVOR_FIRST:2 "[FAITH.GetName|V]'s [fervor|E] increases by $VALUE|V0$" CHANGE_FERVOR_FIRST_NEG:1 "[FAITH.GetName]'s [fervor|E] decreases by $VALUE|V0$" CHANGE_FERVOR_FIRST_NEG:2 "[FAITH.GetName|V]'s [fervor|E] decreases by $VALUE|V0$" CHANGE_FERVOR_FIRST_PAST:1 "[FAITH.GetName]'s [fervor|E] increased by $VALUE|V0$" CHANGE_FERVOR_FIRST_PAST:2 "[FAITH.GetName|V]'s [fervor|E] increased by $VALUE|V0$" CHANGE_FERVOR_FIRST_PAST_NEG:1 "[FAITH.GetName]'s [fervor|E] decreased by $VALUE|V0$" CHANGE_FERVOR_FIRST_PAST_NEG:2 "[FAITH.GetName|V]'s [fervor|E] decreased by $VALUE|V0$" DYNASTY_GAINS_PRESTIGE_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName] gains @prestige_level_2_icon!$VALUE|+0$ [dynasty_prestige|E]" DYNASTY_GAINS_PRESTIGE_EFFECT:1 "[dynasty|E] [DYNASTY.GetBaseName] získává [dynasty_prestige_i]$VALUE|+0$ [dynasty_prestige|E]" DYNASTY_LOSES_PRESTIGE_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName] loses @prestige_level_2_icon!$VALUE|-0$ [dynasty_prestige|E]" DYNASTY_LOSES_PRESTIGE_EFFECT:1 "[dynasty|E] [DYNASTY.GetBaseName] ztrácí [dynasty_prestige_i]$VALUE|-0$ [dynasty_prestige|E]" DYNAST_GAINED_PRESTIGE_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName] gained @prestige_level_2_icon!$VALUE|+0$ [dynasty_prestige|E]" DYNAST_GAINED_PRESTIGE_EFFECT:1 "[dynasty|E] [DYNASTY.GetBaseName] získává [dynasty_prestige_i]$VALUE|+0$ [dynasty_prestige|E]" DYNAST_LOST_PRESTIGE_EFFECT:0 "[dynasty|E] [DYNASTY.GetBaseName] lost @prestige_level_2_icon!$VALUE|-0$ [dynasty_prestige|E]" DYNAST_LOST_PRESTIGE_EFFECT:1 "[dynasty|E] [DYNASTY.GetBaseName] ztrácí [dynasty_prestige_i]$VALUE|-0$ [dynasty_prestige|E]" GHW_SET_BENEFICIARY_EFFECT:0 "Select [TARGET_CHARACTER.GetFirstName] as your beneficiary" GHW_SET_BENEFICIARY_EFFECT:1 "Select [TARGET_CHARACTER.GetFirstName] as your [beneficiary|E]" GHW_RESET_BENEFICIARY:0 "[CHARACTER.GetUINamePossessive|U] Beneficiary is removed" GHW_RESET_BENEFICIARY:1 "[CHARACTER.GetUINamePossessive|U] [beneficiary|E] is removed" GET_RANDOM_INNOVATION_FROM_EFFECT:1 "[CULTURE.GetName] culture receives random $GROUP$ group innovation from another culture" GET_RANDOM_INNOVATION_FROM_EFFECT:2 "[CULTURE.GetName] [culture|E] receives random [innovation|E] from [TARGET_CULTURE.GetName] culture" GOT_RANDOM_INNOVATION_FROM_EFFECT:0 "[CULTURE.GetName] culture received random $GROUP$ group innovation from another culture" GOT_RANDOM_INNOVATION_FROM_EFFECT:1 "[CULTURE.GetName] [culture|E] received random [innovation|E] from [TARGET_CULTURE.GetName] culture" ADD_TITLE_LAW:0 "[TITLE.GetName] will gain [LAW.GetName|V] succession" ADD_TITLE_LAW:1 "[TITLE.GetName|U] will gain [LAW.GetName|V] succession" leave_faction_with_cooldown_effect_third.tt:0 "Will not join another [faction|E] for #V [SCOPE.GetFlagName('leave_faction_with_cooldown_effect_number')] years#!" leave_faction_with_cooldown_effect_third.tt:2 "[CHARACTER.GetShortUIName] cannot join another [faction|E] for #V $VALUE|0$ years#!" leave_faction_with_cooldown_effect_first.tt:1 "You cannot join another [faction|E] for #V [SCOPE.GetFlagName('leave_faction_with_cooldown_effect_number')] years#!" leave_faction_with_cooldown_effect_first.tt:2 "You cannot join another [faction|E] for #V $VALUE|0$ years#!" REMOVES_INCEST_SEDUCTION_PENALTIES:2 "Removes the [title_tier|E] difference penalty from [seduce_schemes|E]\nRemoves the [incestuous|E] penalty from [seduce_schemes|E] targeting adults over the age of 19" REMOVES_INCEST_SEDUCTION_PENALTIES:3 "Removes the [title_rank|E] difference penalty from [seduce_schemes|E]\nRemoves the [incestuous|E] penalty from [seduce_schemes|E] targeting adults over the age of 19" REMOVES_MY_INCEST_SEDUCTION_PENALTIES:3 "Removes the [title_tier|E] difference penalty from your [seduce_schemes|E]\nRemoves the [incestuous|E] penalty from your [seduce_schemes|E] targeting adults over the age of 19" REMOVES_MY_INCEST_SEDUCTION_PENALTIES:4 "Removes the [title_rank|E] difference penalty from your [seduce_schemes|E]\nRemoves the [incestuous|E] penalty from your [seduce_schemes|E] targeting adults over the age of 19" REMOVES_THEIR_INCEST_SEDCUTION_PENALTIES:2 "Removes the [title_tier|E] difference penalty from [CHARACTER.GetShortUINamePossessive] [seduce_schemes|E]\nRemoves penalties applied to [CHARACTER.GetShortUINamePossessive] [seduce_schemes|E] for being [incestuous|E] when targeting adults over the age of 19" REMOVES_THEIR_INCEST_SEDCUTION_PENALTIES:3 "Removes the [title_rank|E] difference penalty from [CHARACTER.GetShortUINamePossessive] [seduce_schemes|E]\nRemoves penalties applied to [CHARACTER.GetShortUINamePossessive] [seduce_schemes|E] for being [incestuous|E] when targeting adults over the age of 19" SKILL_POINT_FROM_TORTURE_GAIN_CHANCE:0 "[torturing|E] gives:\n$TAB$#V [EmptyScope.ScriptValue('dark_insights_stat_increase_chance')|0]%#! chance to gain either #P 1#! [intrigue|E] or #P 1#! [prowess|E]" SKILL_POINT_FROM_TORTURE_GAIN_CHANCE:1 "[torturing|E] gives:\n$TAB$#V [EmptyScope.ScriptValue('dark_insights_stat_increase_chance')|0]%#! chance to gain either [intrigue_i]#P 1#! [intrigue|E] or [prowess_i]#P 1#! [prowess|E]" SKILL_POINT_FROM_ME_TORTURING_GAIN_CHANCE:2 "When you [torture|E] someone:\n$TAB$#V [EmptyScope.ScriptValue('dark_insights_stat_increase_chance')|0]%#! chance to gain either #P 1#! [intrigue|E] or #P 1#! [prowess|E] (Max 5 each)" SKILL_POINT_FROM_ME_TORTURING_GAIN_CHANCE:3 "When you [torture|E] someone:\n$TAB$#V [EmptyScope.ScriptValue('dark_insights_stat_increase_chance')|0]%#! chance to gain either [intrigue_i]#P 1#! [intrigue|E] or [prowess_i]#P 1#! [prowess|E] (Max 5 each)" SKILL_POINT_FROM_THEM_TORTURING_GAIN_CHANCE:0 "When [CHARACTER.GetSheHe] engages in [torture|E]:\n$TAB$#V [EmptyScope.ScriptValue('dark_insights_stat_increase_chance')|0]%#! chance to gain either #P 1#! [intrigue|E] or #P 1#! [prowess|E]" SKILL_POINT_FROM_THEM_TORTURING_GAIN_CHANCE:1 "When [CHARACTER.GetSheHe] engages in [torture|E]:\n$TAB$#V [EmptyScope.ScriptValue('dark_insights_stat_increase_chance')|0]%#! chance to gain either [intrigue_i]#P 1#! [intrigue|E] or [prowess_i]#P 1#! [prowess|E]" COURTING_PERK_SUCCESS_CHANCE_BONUS:0 "$courting$ [success_chance|E]: #P +[EmptyScope.ScriptValue('courtship_court_success_chance_bonus_value')|0]%#!\n$elope$ [success_chance|E]: #P +[EmptyScope.ScriptValue('elope_court_success_chance_bonus_value')|0]%#" COURTING_PERK_SUCCESS_CHANCE_BONUS:0 "$courting$ [success_chance|E]: #P +[EmptyScope.ScriptValue('courtship_court_success_chance_bonus_value')|0]%#!\n$elope$ [success_chance|E]: #P +[EmptyScope.ScriptValue('elope_court_success_chance_bonus_value')|0]%#!" EACH_ALLIANCE_GRANTS_DIPLOMACY:0 "Each [alliance|E] grants: [diplomacy_i]#P +1#!" EACH_ALLIANCE_GRANTS_DIPLOMACY:1 "Each [alliance|E] grants: [diplomacy_i]#P +1#! (až do maxima [EmptyScope.ScriptValue('embassies_max')|0])" EACH_FRIEND_ADDS_STRESS_REDUCTION:1 "Each [friend|E] adds: #P -5%#! [stress|E] Gain" EACH_FRIEND_ADDS_STRESS_REDUCTION:2 "Each [friend|E] adds: [stress_gain_i]#P -5%#! [stress|E] Gain" EACH_FRIEND_ADDS_RANDOM_SKILL_POINT:1 "Each [friend|E] Relation gives #P 2#! random [skill|E] points" EACH_FRIEND_ADDS_RANDOM_SKILL_POINT:3 "Each of your [friend|E] Relations gives you #P 2#! random [skill|E] points (až do maxima [EmptyScope.ScriptValue('friendly_counsel_max')|0]" EACH_LIVING_CHILD_ADDS_RANDOM_SKILL_POINT:0 "Each living Child gives #P 1#! random [skill|E] point" EACH_LIVING_CHILD_ADDS_RANDOM_SKILL_POINT:3 "Each living child gives you #P 1#! random [skill|E] point (maximum [EmptyScope.ScriptValue('sound_foundations_max')|0])" CONVERT_COUNTY_NO_NEGATIVE_FERVOR_MODIFIERS:2 "[convert_county|E]: The time it takes to convert a [county|E] is no longer increased if that [faith|E] has higher [fervor|E] than your Faith" CONVERT_COUNTY_NO_NEGATIVE_FERVOR_MODIFIERS:3 "[convert_county|E]: The time it takes to convert a [county|E] is no longer increased if that [faith|E] has higher [fervor|E] than your Faith" ADD_PERK_EFFECT:0 "Gain the [PERK.GetName('CHARACTER')] Perk" ADD_PERK_EFFECT:1 "Gain the [PERK.GetName( CHARACTER.Self )] Perk" ADD_PERK_PAST_EFFECT:0 "Gained the [PERK.GetName('CHARACTER')] Perk" ADD_PERK_PAST_EFFECT:1 "Gained the [PERK.GetName( CHARACTER.Self )] Perk" GET_ALL_INNOVATIONS_FROM_EFFECT:1 " Discover all [innovations|E] from [CULTURE.GetName|V] [culture|E]" GET_ALL_INNOVATIONS_FROM_EFFECT:3 "[CULTURE.GetName|V] [culture|E] discovers all [innovations|E] from [TARGET_CULTURE.GetName|V] culture" GET_ALL_INNOVATIONS_FROM_PAST_EFFECT:1 " Discovered all [innovations|E] from [CULTURE.GetName|V] [culture|E]" GET_ALL_INNOVATIONS_FROM_PAST_EFFECT:3 "[CULTURE.GetName|V] [culture|E] discovered all [innovations|E] from [TARGET_CULTURE.GetName|V] culture"